
but I don't view having those options as sacrilege because I wouldn't use them anyway. Without quoting all of this paragraph I have to say that I fully agree here on a personal level: playing PoP1 on a lower difficulty would be sacrilege to me. I have to say I find the above an extremely ridiculous but sadly all too common point of view amongst younger gamers. Sance wrote:most of those guys and girls never finished the original games because they found them too hardīear with me, this will probably be a bit long. I suggest using higher quality encoding and also implementing MIDI support. The audio quality is terrible (I used the ogg format, downloaded the ~30 meg version of the music) compared to the original MIDI. I use XPadder to configure the controller for older games so I can show my setup, for me these are the ideal button placements for the DOS version on an Xbox 360 / Xbox One pad: Replicating the keyboard controls accurately on a controller is actually harder than it seems: for example on a keyboard you do the "crouch hopping" move by using two fingers so on a controller you need a dedicated crouch button on top of the D-Pad controls (yes, the D-Pad controls, forget about the analog stick, it's useless and inaccurate for classic games). That would translate to A as jump and B as step / attack on an Xbox controller.

So for example on SNES B is the jump button and A is the step / attack button.

I highly recommend using the SNES control scheme as the basis of the controller scheme in the "physical" sense meaning that the button placement should be identical to that one: The game defaults to the joystick: guess this is because I have a controller plugged in but the keyboard controls should always be the priority.
#Xbox controller wont work prince of percia how to
I played through SLDPoP (1.15 version, the one that is downloadable, I have no idea how to compile the newer ones) and I found some very minor issues: Sorry for the double post but the last one was so long and the subject is different here (it's on topic, yay! ) so this will be a separate post.
